Numerical and experimental validation of a particle Galerkin method for metal grinding simulation

In this paper, a numerical approach with an experimental validation is introduced for modelling high-speed metal grinding processes in 6061-T6 aluminum alloys. The derivation of the present numerical method starts with an establishment of a stabilized particle Galerkin approximation. A non-residual...

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Veröffentlicht in:Computational mechanics 2018-03, Vol.61 (3), p.365-383
Hauptverfasser: Wu, C. T., Bui, Tinh Quoc, Wu, Youcai, Luo, Tzui-Liang, Wang, Morris, Liao, Chien-Chih, Chen, Pei-Yin, Lai, Yu-Sheng
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Sprache:eng
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Zusammenfassung:In this paper, a numerical approach with an experimental validation is introduced for modelling high-speed metal grinding processes in 6061-T6 aluminum alloys. The derivation of the present numerical method starts with an establishment of a stabilized particle Galerkin approximation. A non-residual penalty term from strain smoothing is introduced as a means of stabilizing the particle Galerkin method. Additionally, second-order strain gradients are introduced to the penalized functional for the regularization of damage-induced strain localization problem. To handle the severe deformation in metal grinding simulation, an adaptive anisotropic Lagrangian kernel is employed. Finally, the formulation incorporates a bond-based failure criterion to bypass the prospective spurious damage growth issues in material failure and cutting debris simulation. A three-dimensional metal grinding problem is analyzed and compared with the experimental results to demonstrate the effectiveness and accuracy of the proposed numerical approach.
ISSN:0178-7675
1432-0924
DOI:10.1007/s00466-017-1456-6