Use of voice input to enhance cursor control in mainstream gaming applications
There are opportunities for use of voice input to enhance the effectiveness of continuous cursor control in mainstream gaming. This paper describes a program that uses voice input to manipulate the cursor gain parameter within the context of a game. For some use groups the ability to dynamically man...
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Veröffentlicht in: | Universal access in the information society 2009-06, Vol.8 (2), p.89-96 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | There are opportunities for use of voice input to enhance the effectiveness of continuous cursor control in mainstream gaming. This paper describes a program that uses voice input to manipulate the cursor gain parameter within the context of a game. For some use groups the ability to dynamically manipulate this parameter can be important in making games more accessible. The program makes use of readily-available speech technology, and can be used in conjunction with existing games. |
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ISSN: | 1615-5289 1615-5297 |
DOI: | 10.1007/s10209-008-0132-1 |