An ontology for videogame interoperability

During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships. In this paper we...

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Veröffentlicht in:Multimedia tools and applications 2017-02, Vol.76 (4), p.4981-5000
Hauptverfasser: Parkkila, Janne, Radulovic, Filip, Garijo, Daniel, Poveda-Villalón, María, Ikonen, Jouni, Porras, Jari, Gómez-Pérez, Asunción
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Sprache:eng
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Zusammenfassung:During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships. In this paper we present the Video Game Ontology (VGO), a model for enabling interoperability among video games and enhancing data analysis of gameplay information. We describe the creation process of the ontology, the ontology conceptualization and its evaluation. In addition, we demonstrate the applicability of the Video Game Ontology in action with three example games that take advantage of the created ontology. Also, we demonstrate the use of the VGO in enabling interoperability among the example games.
ISSN:1380-7501
1573-7721
DOI:10.1007/s11042-016-3552-6