Using communication and visualization technologies with senior citizens to facilitate cultural access and self-improvement

This paper presents the results of research that explores the social impacts and benefits of using digital visualization technologies, which include Augmented Reality (AR), Virtual Reality (VR) and Quick Response codes (QR codes). The target group for this study was senior citizens in an adult day c...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computers in human behavior 2017-01, Vol.66, p.329-344
Hauptverfasser: Meneses Fernández, María Dolores, Santana Hernández, Juana Dolores, Martín Gutiérrez, Jorge, Henríquez Escuela, María Reyes, Rodríguez Fino, Eulalia
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:This paper presents the results of research that explores the social impacts and benefits of using digital visualization technologies, which include Augmented Reality (AR), Virtual Reality (VR) and Quick Response codes (QR codes). The target group for this study was senior citizens in an adult day care centre. This group was selected for two reasons: firstly, for belonging to a generation that has not grown up surrounded by digital technologies; and secondly, for therefore being at a disadvantage when it comes to adopting and using modern day information and communication technologies. Research was focused on the potential benefits of digital technologies and also on how senior citizens responded towards them, in particular how they felt these technologies were improving their social and personal well-being. Digital technologies were introduced into the day-to-day lives of senior citizens, providing them with a variety of alternative ways to access social media, communication tools or cultural content. Using digital technologies, they were also asked to perform activities related to their own personal and social well-being. •Study was designed to bring senior citizens into digital visualisation technologies.•Training was carried out using social-media, communication apps and cultural contents.•Augmented Reality glasses and mobile devices were used for socializing.•We analyse technological media and perceptions of their use.•The results shown a high level of motivation, enthusiasm and satisfaction.
ISSN:0747-5632
1873-7692
DOI:10.1016/j.chb.2016.10.001