Dyskurs filozoficzny w grach wideo. Wybrane konteksty w grach Wiedźmin 3: Dziki Gon, The Stanley Parable oraz The Talos Principle
The author of this article discusses the problem of presence of philosophical discourses in modern video games. The author distinguishes three main types of usage of such discourses: the anecdotal representation, the parabolic construction and the affective philosophical exercise. To support his cla...
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Veröffentlicht in: | Wielogłos 2015-01 (25), p.97 |
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Format: | Artikel |
Sprache: | pol |
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Online-Zugang: | Volltext |
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Zusammenfassung: | The author of this article discusses the problem of presence of philosophical discourses in modern video games. The author distinguishes three main types of usage of such discourses: the anecdotal representation, the parabolic construction and the affective philosophical exercise. To support his claim the author concentrates on the analysis of three games: The Witcher 3: Wild Hunt, The Stanley Parable, The Talos Principle, which leads to conclusions on textual mechanisms of implementing philosophical contexts into video games. The article also points out several main philosophical topics that can be effectively undertaken by video games in the context of education. |
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ISSN: | 1897-1962 |
DOI: | 10.4467/2084395XWI.15.024.4802 |