4‐4: Invited Paper: An End‐To‐End Virtual Reality Live Streaming Solution

In this paper, we present an end‐to‐end solution for Virtual Reality Live Streaming of live events such as sports and concerts in near real‐time. The technologies and innovations are in domains such as capture, production, distribution, and end‐user consumption, and also in the interfaces. The solut...

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Veröffentlicht in:SID International Symposium Digest of technical papers 2017-05, Vol.48 (1), p.26-28
Hauptverfasser: Jayaram, Uma, Kale, Ritesh, Jayaram, Sankar
Format: Artikel
Sprache:eng
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Zusammenfassung:In this paper, we present an end‐to‐end solution for Virtual Reality Live Streaming of live events such as sports and concerts in near real‐time. The technologies and innovations are in domains such as capture, production, distribution, and end‐user consumption, and also in the interfaces. The solution, called Intel True VR, is ground breaking because the end result is a brand new media and a completely new viewing experience for fans at home. VR live streaming, powered by solutions such as True VR, are poised to be a significant portion of the Immersive Media market.
ISSN:0097-966X
2168-0159
DOI:10.1002/sdtp.11568