4‐4: Invited Paper: An End‐To‐End Virtual Reality Live Streaming Solution
In this paper, we present an end‐to‐end solution for Virtual Reality Live Streaming of live events such as sports and concerts in near real‐time. The technologies and innovations are in domains such as capture, production, distribution, and end‐user consumption, and also in the interfaces. The solut...
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Veröffentlicht in: | SID International Symposium Digest of technical papers 2017-05, Vol.48 (1), p.26-28 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | In this paper, we present an end‐to‐end solution for Virtual
Reality Live Streaming of live events such as sports and concerts
in near real‐time. The technologies and innovations are in
domains such as capture, production, distribution, and end‐user
consumption, and also in the interfaces. The solution, called
Intel True VR, is ground breaking because the end result is a
brand new media and a completely new viewing experience for
fans at home. VR live streaming, powered by solutions such as
True VR, are poised to be a significant portion of the Immersive
Media market. |
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ISSN: | 0097-966X 2168-0159 |
DOI: | 10.1002/sdtp.11568 |