Rational Versus Intuitive Processing: The Impact of Cognitive Load and Moral Salience on In-Game Aggression and Feelings of Guilt
This study explored two main theoretical propositions. First, we tested Hartmann's (2011, 2012) notion that video games are processed via two separate cognitive systems: System 1, the automatic system, and System 2, the rational system. Specifically, we used a cognitive load manipulation to tes...
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Veröffentlicht in: | Journal of media psychology 2019-01, Vol.31 (1), p.2-11 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | This study explored two main theoretical propositions.
First, we tested Hartmann's
(2011, 2012)
notion that video games are processed via two separate cognitive systems: System
1, the automatic system, and System 2, the rational system. Specifically, we
used a cognitive load manipulation to test if intuitive moral responses such as
guilt and anthropomorphism are processed in System 1. Second, we utilized moral
foundations theory to test the effect of care salience on guilt and in-game
aggression. Using an experimental design
(n = 94), the results indicate that under
conditions of cognitive load, players had somewhat lower in-game aggression.
Effects on guilt and anthropomorphism were in the same direction, albeit with
small effects. In terms of moral foundations, we found that care salience was
not negatively related to in-game aggression but was directly related to guilt,
indicating that greater emphasis on the moral foundation of care resulted in
greater guilt. Also, anthropomorphism was positively related to experienced
guilt and negatively related to in-game aggression. |
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ISSN: | 1864-1105 2151-2388 |
DOI: | 10.1027/1864-1105/a000215 |