Mazes, monsters and multicursality. Mastering Pac-Man 1980-2016
This paper explores the creation and codification of techniques for playing, beating and breaking Namco's Pac-Man (1980). The findings are based on original archival research that draws on a range of early video game strategy publications in addition to more recent technical investigations of t...
Gespeichert in:
Veröffentlicht in: | Cogent arts & humanities 2016-12, Vol.3 (1), p.1190439 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | This paper explores the creation and codification of techniques for playing, beating and breaking Namco's Pac-Man (1980). The findings are based on original archival research that draws on a range of early video game strategy publications in addition to more recent technical investigations of the game's code. With titles such as "How to Beat the Video Games", these mass-produced pulpy, paperbacks were concerned with revealing successful gameplay strategies for popular arcade games of the period. Providing a close reading of "Mastering Pac-Man" guide, this article explores the book's distinctive construction of the game comparing it with more recent investigations of Pac-Man's code. The article analyses the influence of the arcade context in which Pac-Man was accessed and performed and considers how an (imperfect) knowledge of the game's structure and systemic operation gave rise to a particular understanding of its ludic potential. |
---|---|
ISSN: | 2331-1983 2331-1983 |
DOI: | 10.1080/23311983.2016.1190439 |