Optimizing the Video Game Multi-Jump: Player Strategy, AI, and Level Design

This article initiates the mathematical study of multi-jumping in video games. We begin by proving a necessary, and frequently sufficient, condition for a multi-jump to be optimal, i.e., achieve the highest possible height after traveling a given horizontal distance. We then give strategies that can...

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Veröffentlicht in:The American mathematical monthly 2016-12, Vol.123 (10), p.1013-1032
Hauptverfasser: Broussard, Aaron M, Malandro, Martin E, Serreyn, Abagayle
Format: Artikel
Sprache:eng
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Zusammenfassung:This article initiates the mathematical study of multi-jumping in video games. We begin by proving a necessary, and frequently sufficient, condition for a multi-jump to be optimal, i.e., achieve the highest possible height after traveling a given horizontal distance. We then give strategies that can be used by human players and by AI to select successful multijumps in real time. We also show how a video game designer can build the ground around a platform to guarantee that the platform is reachable—or unreachable—by a multi-jump beginning at any point on the ground.
ISSN:0002-9890
1930-0972
DOI:10.4169/amer.math.monthly.123.10.1013