Utilização do Scratch em sala de aula - Using Scratch in the classroom

This research seeks evidence of building of skills related to digital literacy and its association with mathematical logical aspects in the construction of electronic games made with Scratch software. As main theoretical references, it describes the constructionist ideas of Papert and the digital li...

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Veröffentlicht in:Educação Matemática Pesquisa 2015-01, Vol.17 (5)
Hauptverfasser: Fernanda Schuck Sápiras, Rodrigo Dalla Vecchia, Maltempi, Marcus Vinicius
Format: Artikel
Sprache:por
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Zusammenfassung:This research seeks evidence of building of skills related to digital literacy and its association with mathematical logical aspects in the construction of electronic games made with Scratch software. As main theoretical references, it describes the constructionist ideas of Papert and the digital literacy of Jenkins. The subjects were students of seventh and eighth grade at a school in the state of Rio Grande do Sul, Brazil. The methodological paradigm assumed was the qualitative. The clipping given to the article involved skills related to the concept of simulation. As results, we emphasize that both mathematics and computational aspects can foster the construction of ability called simulation.
ISSN:1516-5388
1983-3156