Depictions of Injuries and Safety Gear Usage in the World's Most Popular Video Games
Throughout the world, nearly 4 million children die annually as a result of an unintentional injury. From the perspectives of cultivation theory and social learning theory, children's risk for injury may be influenced by a variety of sources, including media. Previous research suggests that man...
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Veröffentlicht in: | Journal of media psychology 2014, Vol.26 (1), p.4-9 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Throughout the world, nearly 4 million children die annually as a result of an
unintentional injury. From the perspectives of cultivation theory and social
learning theory, children's risk for injury may be influenced by a
variety of sources, including media. Previous research suggests that many media
sources, including television programs and popular movies, display risky
behaviors and a general disregard for safety. The present study added to this
literature by quantifying the extent to which a popular form of media, video
games, displays injury events and appropriate utilization of safety gear.
Research assistants coded trailers of the world's most popular video
games across 13 different genres. Acceptable reliability estimates across
assistants were obtained, and results revealed that many video games do not
portray safety restraint devices, helmets, or other safety gear. Less than
3% of games show primary characters wearing safety restraint devices
while they are driving a vehicle, and helmets are rarely displayed when
characters ride bicycles or skateboards. Significant differences in the
portrayal of injury events and safety gear usage emerged across Entertainment
Software Rating Board ratings. Implications for the video game industry are
discussed. |
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ISSN: | 1864-1105 2151-2388 |
DOI: | 10.1027/1864-1105/a000091 |