Co-evolution of mobile language learning: Going global with games consoles in higher education

Game consoles have been adopted as a learning platform in school education. However, there is a scarcity of studies examining the utility of games consoles with built‐in WiFi as affordable learning platforms in universities. This paper contributes to knowledge about the capacity of the Nintendo DSi...

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Veröffentlicht in:British journal of educational technology 2014-03, Vol.45 (2), p.356-366
Hauptverfasser: Hemmi, Akiko, Narumi-Munro, Fumiko, Alexander, Wilma, Parker, Helen, Yamauchi, Yoko
Format: Artikel
Sprache:eng
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Zusammenfassung:Game consoles have been adopted as a learning platform in school education. However, there is a scarcity of studies examining the utility of games consoles with built‐in WiFi as affordable learning platforms in universities. This paper contributes to knowledge about the capacity of the Nintendo DSi to create new learning spaces mediated and supported by DSi consoles, free Flipnote Studio software for DS and a dedicated course website. An application of the DSi is described for remote supplemental language tutorial activities linking a dispersed body of students on a year‐abroad programme. It was found that the use of DSi as a mobile learning platform has great potential if it is used in combination with shared webspace, such as Hatena, by increasing students' learning motivation and eliminating fears/uncertainty about their progress.
ISSN:0007-1013
1467-8535
DOI:10.1111/bjet.12041