War Games and Operations Research
The problems of operations research, optimized at the tactical and strategic level, have a domain of interest much broader than many of its earlier suboptimization problems. Its appeal to scientific method requires the construction of a model from which predictions can be made. This model must have...
Gespeichert in:
Veröffentlicht in: | Philosophy of science 1955-10, Vol.22 (4), p.309-320 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | The problems of operations research, optimized at the tactical and strategic level, have a domain of interest much broader than many of its earlier suboptimization problems. Its appeal to scientific method requires the construction of a model from which predictions can be made. This model must have the comprehensive character of those proposed by philosophy and the sciences. Such a model is available in the form of war gaming, a traditional military training vehicle transformed in such a way as to make it a research tool of great power and flexibility and which can assume a multitude of forms. The war game as a new research tool, when applied to the important problems at a high level of optimization, carries with it the excitement of a pioneering venture and the promise of contributions of greatly increased importance to the development of military science. |
---|---|
ISSN: | 0031-8248 1539-767X |
DOI: | 10.1086/287446 |