Learning and Using the SynthLab Objects & Projects

The easiest way to start using SynthLab is with the DM projects. The ModuleCore object represents the SynthLab-DM API. The code to load modules into the SynthLab-DM projects is likewise textbook DLL code for both OS platforms. The next step up from working with the ModuleCores is to use the SynthMod...

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Bibliographische Detailangaben
1. Verfasser: Pirkle, Will C.
Format: Buchkapitel
Sprache:eng
Online-Zugang:Volltext
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Zusammenfassung:The easiest way to start using SynthLab is with the DM projects. The ModuleCore object represents the SynthLab-DM API. The code to load modules into the SynthLab-DM projects is likewise textbook DLL code for both OS platforms. The next step up from working with the ModuleCores is to use the SynthModules that aggregate these cores. All SynthModules feature a stand-alone mode of operation, making it simple for you to use them straightaway. There are three kinds of SynthModules: modulators, pitched oscillators, and processors (filters, DCA, and delay FX), and all are easy to use outside of SynthLab. The LFO and EG objects are modulators that write their outputs into an output modulation array and have simpler constructors than the pitched oscillators.
DOI:10.4324/9781003052203-5