Modular Tactical Influence Maps
A large portion of the believability of AI characters in shooter and role-playing games (RPGs) comes from how they act in their environment. This often goes beyond what the character elects to do and gets into where the character decides to do it. Certainly, technologies such as traditional pathfind...
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Sprache: | eng |
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Zusammenfassung: | A large portion of the believability of AI characters in shooter and role-playing games
(RPGs) comes from how they act in their environment. This often goes beyond what the
character elects to do and gets into where the character decides to do it. Certainly, technologies such as traditional pathfinding and automatic cover selection provide much of
this illusion. However, there is another layer of “spatial awareness” that, by helping to
inform the decision process, can provide even more of the appearance of intelligence in
game characters. Much of this stems from the character not only being aware of the static
environment around it (i.e., the fixed level geometry) but also being aware of the positioning of other characters-both enemy and ally-in their immediate area. This is often done
through the use of influence maps. |
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DOI: | 10.1201/b18373-36 |