Virtual Gaming and Learning Environments as Experience-Tools for Learning Through Problem Solving

The purpose of this chapter is to consider an extension of the mindtools paradigm to include the potential of three-dimensional virtual environments (3D VE). Virtualization of experience makes it possible to envision technology-based learning extending beyond augmenting cognition to also being socia...

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Bibliographische Detailangaben
Hauptverfasser: Laffey, James M., Schmidt, Matthew, Galyen, Krista
Format: Buchkapitel
Sprache:eng
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Zusammenfassung:The purpose of this chapter is to consider an extension of the mindtools paradigm to include the potential of three-dimensional virtual environments (3D VE). Virtualization of experience makes it possible to envision technology-based learning extending beyond augmenting cognition to also being social, embodied, and even playful.
DOI:10.4324/9780203111062-7