Virtual Gaming and Learning Environments as Experience-Tools for Learning Through Problem Solving
The purpose of this chapter is to consider an extension of the mindtools paradigm to include the potential of three-dimensional virtual environments (3D VE). Virtualization of experience makes it possible to envision technology-based learning extending beyond augmenting cognition to also being socia...
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Format: | Buchkapitel |
Sprache: | eng |
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Zusammenfassung: | The purpose of this chapter is to consider an extension of the mindtools paradigm to include the potential of three-dimensional virtual environments (3D VE). Virtualization of experience makes it possible to envision technology-based learning extending beyond augmenting cognition to also being social, embodied, and even playful. |
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DOI: | 10.4324/9780203111062-7 |