Spline Surface Intersections Optimized for GPUs

A commodity-type graphics card with its graphics processing unit (GPU) is used to detect, compute and visualize the intersection of two spline surfaces, or the self-intersection of a single spline surface. The parallelism of the GPU facilitates fast and efficient subdivision and bounding box testing...

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Hauptverfasser: Briseid, Sverre, Dokken, Tor, Hagen, Trond Runar, Nygaard, Jens Olav
Format: Tagungsbericht
Sprache:eng
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Beschreibung
Zusammenfassung:A commodity-type graphics card with its graphics processing unit (GPU) is used to detect, compute and visualize the intersection of two spline surfaces, or the self-intersection of a single spline surface. The parallelism of the GPU facilitates fast and efficient subdivision and bounding box testing of smaller spline patches and their corresponding normal subpatches. This subdivision and testing is iterated until a prescribed level of accuracy is reached, after which results are returned to the main computer. We observe speedups up to 17 times relative to a contemporary 64 bit CPU.
ISSN:0302-9743
1611-3349
DOI:10.1007/11758549_32