Generating an Opening Book for Amazons

Creating an opening book for the game of Amazons is difficult for many reasons. It is a relatively new game so there is little accumulated knowledge and few expert games to draw on. Also, the huge branching factor, over 1000 available legal moves during most of the opening, makes selecting good move...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Karapetyan, Akop, Lorentz, Richard J.
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Creating an opening book for the game of Amazons is difficult for many reasons. It is a relatively new game so there is little accumulated knowledge and few expert games to draw on. Also, the huge branching factor, over 1000 available legal moves during most of the opening, makes selecting good moves difficult. Still, one or two bad moves in the opening can doom a player to passive play and an almost certain loss, so it is essential for a good program to play the opening well. We discuss a number of possible methods for creating opening books, focusing mainly on automatic construction, and explain which seem best suited for games with large branching factors such as Amazons.
ISSN:0302-9743
1611-3349
DOI:10.1007/11674399_11