An Architecture for MAS Simulation Environments
In this paper, we discuss the model of an environment for a geographically based simulation system. The environment is structured as a graph in which nodes represent locations and edges represent paths between locations. The space is decomposed into a network of cells which are managed by cell contr...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | In this paper, we discuss the model of an environment for a geographically based simulation system. The environment is structured as a graph in which nodes represent locations and edges represent paths between locations. The space is decomposed into a network of cells which are managed by cell controllers. In order to visualize location information at various levels of abstraction, we define the environment as a cell hierarchy. |
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ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/11678809_4 |