Reuse of paths in light source animation

In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the a...

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Bibliographische Detailangaben
Hauptverfasser: Sbert, M., Halton, J.
Format: Tagungsbericht
Sprache:eng
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Beschreibung
Zusammenfassung:In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path
ISSN:1530-1052
1558-3880
DOI:10.1109/CGI.2004.1309260