Reuse of paths in light source animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the a...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path |
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ISSN: | 1530-1052 1558-3880 |
DOI: | 10.1109/CGI.2004.1309260 |