Using a genetic algorithm to tune first-person shooter bots

First-person shooter robot controllers (bots) are generally rule-based expert systems written in C/C++. As such, many of the rules are parameterized with values, which are set by the software designer and finalized at compile time. The effectiveness of parameter values is dependent on the knowledge...

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Hauptverfasser: Cole, N., Louis, S.J., Miles, C.
Format: Tagungsbericht
Sprache:eng
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Zusammenfassung:First-person shooter robot controllers (bots) are generally rule-based expert systems written in C/C++. As such, many of the rules are parameterized with values, which are set by the software designer and finalized at compile time. The effectiveness of parameter values is dependent on the knowledge the programmer has about the game. Furthermore, parameters are non-linearly dependent on each other. This paper presents an efficient method for using a genetic algorithm to evolve sets of parameters for bots which lead to their playing as well as bots whose parameters have been tuned by a human with expert knowledge about the game's strategy. This indicates genetic algorithms as being a potentially useful method for tuning bots.
DOI:10.1109/CEC.2004.1330849