Notes on the Methodology of Pervasive Gaming

The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, informat...

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Bibliographische Detailangaben
1. Verfasser: Walther, Bo Kampmann
Format: Tagungsbericht
Sprache:eng
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Zusammenfassung:The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space. Categories and Subject Descriptors: H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities. General Terms: Performance, Human Factors, Theory.
ISSN:0302-9743
1611-3349
DOI:10.1007/11558651_47