Program Repair as a Game

We present a conservative method to automatically fix faults in a finite state program by considering the repair problem as a game. The game consists of the product of a modified version of the program and an automaton representing the LTL specification. Every winning finite state strategy for the g...

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Hauptverfasser: Jobstmann, Barbara, Griesmayer, Andreas, Bloem, Roderick
Format: Tagungsbericht
Sprache:eng
Schlagworte:
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Zusammenfassung:We present a conservative method to automatically fix faults in a finite state program by considering the repair problem as a game. The game consists of the product of a modified version of the program and an automaton representing the LTL specification. Every winning finite state strategy for the game corresponds to a repair. The opposite does not hold, but we show conditions under which the existence of a winning strategy is guaranteed. A finite state strategy corresponds to a repair that adds variables to the program, which we argue is undesirable. To avoid extra state, we need a memoryless strategy. We show that the problem of finding a memoryless strategy is NP-complete and present a heuristic. We have implemented the approach symbolically and present initial evidence of its usefulness.
ISSN:0302-9743
1611-3349
DOI:10.1007/11513988_23