Optimal Strategies in Priced Timed Game Automata

Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove that the optimal cost for winning such a game is computable under conditions concerning the non-zenoness of cost. Under...

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Veröffentlicht in:FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science 2004-01, p.148-160
Hauptverfasser: Bouyer, Patricia, Cassez, Franck, Fleury, Emmanuel, Larsen, Kim G.
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Sprache:eng
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Zusammenfassung:Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove that the optimal cost for winning such a game is computable under conditions concerning the non-zenoness of cost. Under stronger conditions (strictness of constraints) we prove that in case an optimal strategy exists, we can compute a state-based winning optimal strategy.
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-540-30538-5_13