An Interactive Story Engine
This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based plann...
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Format: | Buchkapitel |
Sprache: | eng |
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Zusammenfassung: | This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player’s actions. |
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ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/3-540-45750-X_22 |