An Interactive Story Engine

This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based plann...

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Bibliographische Detailangaben
Hauptverfasser: Fairclough, Chris, Cunningham, Pádraig
Format: Buchkapitel
Sprache:eng
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Beschreibung
Zusammenfassung:This document describes an approach to story description that allows an agent to dynamically control the plot of a story in a computer game. The way of describing stories that is used is based on Vladimir Propp’s work on the structure of folktales. This work is modified for use in a case-based planning and constraint satisfaction system that controls the character agents in a story world and tries to make them follow a coherent plot and react consistently with the player’s actions.
ISSN:0302-9743
1611-3349
DOI:10.1007/3-540-45750-X_22