Design Principles for a System to Teach Problem Solving by Modelling
This paper presents an approach to the design of a learning environment in a mathematical domain (elementary combinatorics) where problem solving is based more on modelling than on deduction or calculation. In this approach, we want to provide the student with a presentation which is close to the na...
Gespeichert in:
Hauptverfasser: | , , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | This paper presents an approach to the design of a learning environment in a mathematical domain (elementary combinatorics) where problem solving is based more on modelling than on deduction or calculation. In this approach, we want to provide the student with a presentation which is close to the natural language formulations that she tends to give spontaneously, while ensuring a rigorous mathematical reasoning. To do so, we have introduced three modelling levels: first a mathematical formalisation of the students’ intuitive process, then a conceptual and computational model allowing mathematical reasoning as well as communication with the student, and finally a presentation consisting in several interfaces, each one grouping problems of some class. These interfaces are viewed as nondeterministic “machines” that the student uses to build a configuration satisfying some constraints. |
---|---|
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/3-540-45108-0_43 |