Fast 3D Mesh Compression Using Shared Vertex Analysis

A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between nei...

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Veröffentlicht in:ETRI journal 2010-02, Vol.32 (1), p.163-165
Hauptverfasser: Jang, Euee-Seon, Lee, Seung-Wook, Koo, Bon-Ki, Kim, Dai-Yong, Son, Kyoung-Soo
Format: Artikel
Sprache:kor
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Zusammenfassung:A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between neighboring faces using simple first-order differential coding followed by fast entropy coding with a fixed length prefix. Our algorithm is feasible for low complexity designs and maintains the order, which is now part of the MPEG-4 scalable complexity 3D mesh compression standard. The proposed algorithm is 30 times faster than MPEG-4 3D mesh coding extension.
ISSN:1225-6463
2233-7326