Fast 3D Mesh Compression Using Shared Vertex Analysis
A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between nei...
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Veröffentlicht in: | ETRI journal 2010-02, Vol.32 (1), p.163-165 |
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Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | kor |
Online-Zugang: | Volltext |
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Zusammenfassung: | A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between neighboring faces using simple first-order differential coding followed by fast entropy coding with a fixed length prefix. Our algorithm is feasible for low complexity designs and maintains the order, which is now part of the MPEG-4 scalable complexity 3D mesh compression standard. The proposed algorithm is 30 times faster than MPEG-4 3D mesh coding extension. |
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ISSN: | 1225-6463 2233-7326 |