Energy Expenditure in Adolescents Playing New Generation Computer Games
Objective: To compare the energy expenditure of adolescents when playing sedentary and new generation active computer games. Design: Cross sectional comparison of four computer games. Setting: Research laboratories. Participants: Six boys and five girls aged 13-15 years. Procedure: Participants were...
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Veröffentlicht in: | BMJ (Online) 2007-12, Vol.335 (7633), p.1282-1284 |
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Sprache: | eng |
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Zusammenfassung: | Objective: To compare the energy expenditure of adolescents when playing sedentary and new generation active computer games. Design: Cross sectional comparison of four computer games. Setting: Research laboratories. Participants: Six boys and five girls aged 13-15 years. Procedure: Participants were fitted with a monitoring device validated to predict energy expenditure. They played four computer games for 15 minutes each. One of the games was sedentary (XBOX 360) and the other three were active (Wii Sports). Main outcome measure: Predicted energy expenditure, compared using repeated measures analysis of variance. Results: Mean (standard deviation) predicted energy expenditure when playing Wii Sports bowling (190.6 (22.2) kJ/kg/min), tennis (202.5 (31.5) kJ/kg/min), and boxing (198.1 (33.9) kJ/kg/min) was significantly greater than when playing sedentary games (125.5 (13.7) kJ/kg/min) (P |
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ISSN: | 0959-8138 0959-8146 1756-1833 |
DOI: | 10.1136/bmj.39415.632951.80 |