DYNAMICS OF MODDING
What makes computer games specifically interesting pieces of digital code besides the actual gameplay is their inherent potentiality for malleability and alteration. At present, game software is structured and interconnected according to a specific logic: there is the game engine that controls every...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buchkapitel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | What makes computer games specifically interesting pieces of digital code besides the actual gameplay is their inherent potentiality for malleability and alteration. At present, game software is structured and interconnected according to a specific logic: there is the game engine that controls everything that is to be experienced by the player by ordering the hardware to generate the appropriate images, sounds and movements, and mediating the content through designated interfaces such as the screen and speakers. The game engine thus renders the in-game world, its characters and objects, lets the story unfold according to the storyboard and the player’s input, |
---|