Interactive theorem-finding in plane geometry -- an example
This contribution to heuristic geometry proves the efficiency of the new generation of interactive tools for drawing in plane geometry in processes of theorem-finding. The background of such processes should be seen in the general skills and abilities to be acquired by the pupils. The paper conclude...
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Veröffentlicht in: | International journal of mathematical education in science and technology 1994-04, Vol.25 (2), p.285-291 |
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Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | This contribution to heuristic geometry proves the efficiency of the new generation of interactive tools for drawing in plane geometry in processes of theorem-finding. The background of such processes should be seen in the general skills and abilities to be acquired by the pupils. The paper concludes with a discussion of the problem of securing knowledge with respect to the propositions gained by computer-assisted conjecturing.
'When you have satisfied yourself that the theorem is true, you start proving it.' Polya [1] |
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ISSN: | 0020-739X 1464-5211 |
DOI: | 10.1080/0020739940250215 |