Deployment of Causal Effect Estimation in Live Games of Dota 2

In this article, we provide an application that produces consistent in-game estimates of win probabilities in Dota 2 . Previous work shows that common methods of identifying the effect of in-game features are strongly inconsistent, which we corroborate here with a large dataset. We further provide a...

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Veröffentlicht in:IEEE transactions on games 2022-12, Vol.14 (4), p.654-662
Hauptverfasser: Christiansen, Anders Harboell, Gensby, Emil, Weber, Bryan S.
Format: Artikel
Sprache:eng
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Zusammenfassung:In this article, we provide an application that produces consistent in-game estimates of win probabilities in Dota 2 . Previous work shows that common methods of identifying the effect of in-game features are strongly inconsistent, which we corroborate here with a large dataset. We further provide an in-game application for players to see these estimates during the game as a training tool, along with displaying the estimated marginal impact of the primary actions (kills, last hits, and tower damage), which are previously known only by intuition. In a double-blind setting, we are the first to identify that users observe a difference between estimates produced by an inconsistent and consistent approach. Users show a significant preference for the consistent approach along several dimensions. Participants specifically identified the consistent approaches as having better quality advice by a large and significant margin, about four points on a ten-point scale.
ISSN:2475-1502
2475-1510
DOI:10.1109/TG.2021.3134894