A User Trust System for Online Games—Part I: An Activity Theory Approach for Trust Representation
In virtual worlds (including computer games), users develop trust relationships from their in-world interactions with others. However, these trust relationships end up not being represented in the data structures (or databases) of such virtual worlds, though they sometimes appear associated with rep...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on computational intelligence and AI in games. 2017-09, Vol.9 (3), p.305-320 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Schreiben Sie den ersten Kommentar!