A User Trust System for Online Games—Part I: An Activity Theory Approach for Trust Representation

In virtual worlds (including computer games), users develop trust relationships from their in-world interactions with others. However, these trust relationships end up not being represented in the data structures (or databases) of such virtual worlds, though they sometimes appear associated with rep...

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Veröffentlicht in:IEEE transactions on computational intelligence and AI in games. 2017-09, Vol.9 (3), p.305-320
Hauptverfasser: Costa Cardoso, Rui, Gomes, Abel J. P., Freire, Mario M.
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Sprache:eng
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