Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals
Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning still relies primarily on pre- and post-test data, which limits possible insights into more complex interactions between game desi...
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Veröffentlicht in: | IEEE transactions on learning technologies 2017-01, Vol.10 (1), p.93-103 |
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Sprache: | eng |
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Zusammenfassung: | Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning still relies primarily on pre- and post-test data, which limits possible insights into more complex interactions between game design features, gameplay, and formal assessment. Therefore, a critical step forward involves developing rich representations for analyzing gameplay data. This paper leverages data mining techniques to model learning and performance, using a metadata markup language that relates game actions to concepts relevant to specific game contexts. We discuss results from a classroom study and identify potential relationships between students' planning/prediction behaviors observed across game levels and improvement on formal assessments. The results have implications for scaffolding specific activities, that include physics learning during gameplay, solution planning and effect prediction. Overall, the approach underscores the value of our contextualized approach to gameplay markup to facilitate data mining and discovery. |
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ISSN: | 1939-1382 1939-1382 2372-0050 |
DOI: | 10.1109/TLT.2016.2521372 |