Assessing Goal-Directed Three-Dimensional Movements in a Virtual Reality Block Design Task
This study investigated three-dimensional (3D) goal-directed movements in a virtual reality (VR) simulation of a standardized psychomotor control task. Movement trajectories were collected from 22 subjects and parsed based on an existing two-phase model of motor control including ballistic and corre...
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creator | Wooram Jeon Clamann, Michael Kaber, David B. Currie, Nancy J. |
description | This study investigated three-dimensional (3D) goal-directed movements in a virtual reality (VR) simulation of a standardized psychomotor control task. Movement trajectories were collected from 22 subjects and parsed based on an existing two-phase model of motor control including ballistic and correction phases. Kinematic measures were also acquired to provide further insight into motor skill learning. Results revealed kinematic measures of total numbers of sub movements and numbers of sub movements in the correction phase to be significantly correlated with psychomotor task scores. A predictive model applied to the 3D movements revealed the correction phase movements to be more predictive of psychomotor performance than the ballistic phase. Findings indicate a greater degree of fine motor skill was required for performance of the psychomotor control task. This research supports the use of high resolution kinematic measures as reliable predictors of psychomotor task performance. |
doi_str_mv | 10.1109/SMC.2013.637 |
format | Conference Proceeding |
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This research supports the use of high resolution kinematic measures as reliable predictors of psychomotor task performance.</description><subject>Atmospheric measurements</subject><subject>block design task</subject><subject>cursor trajectory</subject><subject>Haptic interfaces</subject><subject>Kinematics</subject><subject>motor learning</subject><subject>Particle measurements</subject><subject>Phase measurement</subject><subject>Solid modeling</subject><subject>submovement structure</subject><subject>Training</subject><subject>Virtual reality</subject><issn>1062-922X</issn><issn>2577-1655</issn><isbn>1479906522</isbn><isbn>9781479906529</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2013</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjE9LwzAYxqMouE1v3rzkC7S-b9IkzXF2OoUNQauIl5G2b2dc10pThX17C3p6-D3_GLtEiBHBXj-vs1gAylhLc8SmmBhrQSshjtlEKGMi1EqdsAmCFpEV4u2MTUP4BBCQYDph7_MQKATfbvmyc0208D2VA1U8_-iJRtxTG3zXuoavux8aaQjct9zxV98P36P9RK7xw4HfNF254wsKftvy3IXdOTutXRPo4l9n7OXuNs_uo9Xj8iGbryKPRg0R1kVakqm1kZgktiZXGFNoqMCm5GTpXIIF1kKRcmVVjcnYF1ZLgHGWFnLGrv5-PRFtvnq_d_1ho40Q0oL8BVCEU5U</recordid><startdate>201310</startdate><enddate>201310</enddate><creator>Wooram Jeon</creator><creator>Clamann, Michael</creator><creator>Kaber, David B.</creator><creator>Currie, Nancy J.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>201310</creationdate><title>Assessing Goal-Directed Three-Dimensional Movements in a Virtual Reality Block Design Task</title><author>Wooram Jeon ; Clamann, Michael ; Kaber, David B. ; Currie, Nancy J.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i175t-1fb8ce7f6731449feab77b60d098ea3caa41b1f25e5acddb60b8c296300ce78b3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Atmospheric measurements</topic><topic>block design task</topic><topic>cursor trajectory</topic><topic>Haptic interfaces</topic><topic>Kinematics</topic><topic>motor learning</topic><topic>Particle measurements</topic><topic>Phase measurement</topic><topic>Solid modeling</topic><topic>submovement structure</topic><topic>Training</topic><topic>Virtual reality</topic><toplevel>online_resources</toplevel><creatorcontrib>Wooram Jeon</creatorcontrib><creatorcontrib>Clamann, Michael</creatorcontrib><creatorcontrib>Kaber, David B.</creatorcontrib><creatorcontrib>Currie, Nancy J.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Wooram Jeon</au><au>Clamann, Michael</au><au>Kaber, David B.</au><au>Currie, Nancy J.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Assessing Goal-Directed Three-Dimensional Movements in a Virtual Reality Block Design Task</atitle><btitle>2013 IEEE International Conference on Systems, Man, and Cybernetics</btitle><stitle>smc</stitle><date>2013-10</date><risdate>2013</risdate><spage>3739</spage><epage>3744</epage><pages>3739-3744</pages><issn>1062-922X</issn><eissn>2577-1655</eissn><eisbn>1479906522</eisbn><eisbn>9781479906529</eisbn><coden>IEEPAD</coden><abstract>This study investigated three-dimensional (3D) goal-directed movements in a virtual reality (VR) simulation of a standardized psychomotor control task. Movement trajectories were collected from 22 subjects and parsed based on an existing two-phase model of motor control including ballistic and correction phases. Kinematic measures were also acquired to provide further insight into motor skill learning. Results revealed kinematic measures of total numbers of sub movements and numbers of sub movements in the correction phase to be significantly correlated with psychomotor task scores. A predictive model applied to the 3D movements revealed the correction phase movements to be more predictive of psychomotor performance than the ballistic phase. Findings indicate a greater degree of fine motor skill was required for performance of the psychomotor control task. This research supports the use of high resolution kinematic measures as reliable predictors of psychomotor task performance.</abstract><pub>IEEE</pub><doi>10.1109/SMC.2013.637</doi><tpages>6</tpages></addata></record> |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Atmospheric measurements block design task cursor trajectory Haptic interfaces Kinematics motor learning Particle measurements Phase measurement Solid modeling submovement structure Training Virtual reality |
title | Assessing Goal-Directed Three-Dimensional Movements in a Virtual Reality Block Design Task |
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