Comparing user experiences in 2D and 3D videoconferencing
User experiences in 2D and 3D videoconferencing are evaluated and compared. An experimental system is designed that uses video direct-feed in 2D or 3D, providing nearly life-sized across-the-table videoconferencing to two participants without compression or transmission artifacts. 3D is achieved via...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | User experiences in 2D and 3D videoconferencing are evaluated and compared. An experimental system is designed that uses video direct-feed in 2D or 3D, providing nearly life-sized across-the-table videoconferencing to two participants without compression or transmission artifacts. 3D is achieved via polarization, selected because of its high resolution and high potential for eye contact. User experience is evaluated via a subjective test with two interactive tasks. The experiment is completed by three groups, who interact in 3D, in 2D (without polarizing glasses), and in 2D while wearing glasses, serving as a control for the use of glasses. Users of the system in 3D reported an increased ability to perceive depth, but otherwise reported similar user experiences to 2D users relating to quality of interaction. Wearing 3D glasses did not adversely impact user experience. |
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ISSN: | 1522-4880 2381-8549 |
DOI: | 10.1109/ICIP.2012.6467273 |