GPU implementation of phase-based stereo correspondence and its application
This paper proposes a Graphics Processing Unit (GPU) implementation of the stereo correspondence matching using Phase-Only Correlation (POC). The use of high-accuracy stereo correspondence matching based on POC makes it possible to measure accurate 3D shape of the object using stereo vision, while t...
Gespeichert in:
Hauptverfasser: | , , , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | This paper proposes a Graphics Processing Unit (GPU) implementation of the stereo correspondence matching using Phase-Only Correlation (POC). The use of high-accuracy stereo correspondence matching based on POC makes it possible to measure accurate 3D shape of the object using stereo vision, while the drawback of POC-based approach is its high computational cost. Addressing this problem, we propose a GPU implementation of POC-based correspondence matching. Through a set of experiments using a variety of GPUs, we demonstrate that the proposed implementation is high-speed and high-efficiency compared with the CPU implementation. We also apply the proposed approach to a real-time 3D measurement system. |
---|---|
ISSN: | 1522-4880 2381-8549 |
DOI: | 10.1109/ICIP.2012.6467205 |