A framework for OpenGL client-server rendering

We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting web-application uses standard technologies and can be run on a wide variety...

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Bibliographische Detailangaben
Hauptverfasser: Dyken, Christopher, Lye, Kjetil Olsen, Seland, Johan, Bjonnes, Erik W., Hjelmervik, Jon, Nygaard, Jens Olav, Hagen, Trond Runar
Format: Tagungsbericht
Sprache:eng
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Zusammenfassung:We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting web-application uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
DOI:10.1109/CloudCom.2012.6427506