A Limbs Combination Algorithm in Character Modeling
Rapid modeling and model reusing has become an emergent problem to be solved in recent years, due to the sharp increasing popularity of character modeling. In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for e...
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creator | Dan Li Yingsong Hu Junwen Ji Yu Liu Zhiwen Wan |
description | Rapid modeling and model reusing has become an emergent problem to be solved in recent years, due to the sharp increasing popularity of character modeling. In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for extracting the boundary points from the triangle mesh surface according to the characteristics of the OBJ model file. Then, we also propose a simplified mesh model combination algorithm based on the set of boundary points from two models. The result of experiments shows, the algorithm can be automatic combination according to the relative position of the two models, with high efficiency and strong reusability. |
doi_str_mv | 10.1109/CSSS.2012.475 |
format | Conference Proceeding |
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In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for extracting the boundary points from the triangle mesh surface according to the characteristics of the OBJ model file. Then, we also propose a simplified mesh model combination algorithm based on the set of boundary points from two models. The result of experiments shows, the algorithm can be automatic combination according to the relative position of the two models, with high efficiency and strong reusability.</description><identifier>ISBN: 9781467307215</identifier><identifier>ISBN: 1467307211</identifier><identifier>EISBN: 9780769547190</identifier><identifier>EISBN: 0769547192</identifier><identifier>DOI: 10.1109/CSSS.2012.475</identifier><identifier>CODEN: IEEPAD</identifier><language>eng</language><publisher>IEEE</publisher><subject>Algorithm design and analysis ; Arrays ; boundary point ; character modeling ; Computational modeling ; Indexes ; limbs combination ; Mathematical model ; Solid modeling ; transform ; Vectors</subject><ispartof>2012 International Conference on Computer Science and Service System, 2012, p.1907-1910</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6394794$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,2052,27902,54895</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6394794$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Dan Li</creatorcontrib><creatorcontrib>Yingsong Hu</creatorcontrib><creatorcontrib>Junwen Ji</creatorcontrib><creatorcontrib>Yu Liu</creatorcontrib><creatorcontrib>Zhiwen Wan</creatorcontrib><title>A Limbs Combination Algorithm in Character Modeling</title><title>2012 International Conference on Computer Science and Service System</title><addtitle>csss</addtitle><description>Rapid modeling and model reusing has become an emergent problem to be solved in recent years, due to the sharp increasing popularity of character modeling. In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for extracting the boundary points from the triangle mesh surface according to the characteristics of the OBJ model file. Then, we also propose a simplified mesh model combination algorithm based on the set of boundary points from two models. The result of experiments shows, the algorithm can be automatic combination according to the relative position of the two models, with high efficiency and strong reusability.</description><subject>Algorithm design and analysis</subject><subject>Arrays</subject><subject>boundary point</subject><subject>character modeling</subject><subject>Computational modeling</subject><subject>Indexes</subject><subject>limbs combination</subject><subject>Mathematical model</subject><subject>Solid modeling</subject><subject>transform</subject><subject>Vectors</subject><isbn>9781467307215</isbn><isbn>1467307211</isbn><isbn>9780769547190</isbn><isbn>0769547192</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2012</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotjjtPwzAURo0QEqhk7NTFfyDhXr9uPEYRj0pBDOleOY7TGuWBkiz8eyJgOjrD-fQxtkfIEME-lXVdZwJQZIr0DUss5UDGakVo4fbXURmSQAL1PUuW5RMAttRQLh6YLHgVh2bh5TQ0cXRrnEZe9Jdpjut14HHk5dXNzq9h5u9TG_o4Xh7ZXef6JST_3LHTy_OpfEurj9djWVRptLCmrTMiR4fGdYokNrLTEpxRHqT1KNCY3JKWXmkhgqbtk-90s7lrNXZeyx07_M3GEML5a46Dm7_PRlpFVskfZbtDxw</recordid><startdate>201208</startdate><enddate>201208</enddate><creator>Dan Li</creator><creator>Yingsong Hu</creator><creator>Junwen Ji</creator><creator>Yu Liu</creator><creator>Zhiwen Wan</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201208</creationdate><title>A Limbs Combination Algorithm in Character Modeling</title><author>Dan Li ; Yingsong Hu ; Junwen Ji ; Yu Liu ; Zhiwen Wan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-da6281a16af4731b3f530a64c039c1216689753c4522e57001cf5b3c4ad51fc53</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Algorithm design and analysis</topic><topic>Arrays</topic><topic>boundary point</topic><topic>character modeling</topic><topic>Computational modeling</topic><topic>Indexes</topic><topic>limbs combination</topic><topic>Mathematical model</topic><topic>Solid modeling</topic><topic>transform</topic><topic>Vectors</topic><toplevel>online_resources</toplevel><creatorcontrib>Dan Li</creatorcontrib><creatorcontrib>Yingsong Hu</creatorcontrib><creatorcontrib>Junwen Ji</creatorcontrib><creatorcontrib>Yu Liu</creatorcontrib><creatorcontrib>Zhiwen Wan</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Dan Li</au><au>Yingsong Hu</au><au>Junwen Ji</au><au>Yu Liu</au><au>Zhiwen Wan</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A Limbs Combination Algorithm in Character Modeling</atitle><btitle>2012 International Conference on Computer Science and Service System</btitle><stitle>csss</stitle><date>2012-08</date><risdate>2012</risdate><spage>1907</spage><epage>1910</epage><pages>1907-1910</pages><isbn>9781467307215</isbn><isbn>1467307211</isbn><eisbn>9780769547190</eisbn><eisbn>0769547192</eisbn><coden>IEEPAD</coden><abstract>Rapid modeling and model reusing has become an emergent problem to be solved in recent years, due to the sharp increasing popularity of character modeling. In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for extracting the boundary points from the triangle mesh surface according to the characteristics of the OBJ model file. Then, we also propose a simplified mesh model combination algorithm based on the set of boundary points from two models. The result of experiments shows, the algorithm can be automatic combination according to the relative position of the two models, with high efficiency and strong reusability.</abstract><pub>IEEE</pub><doi>10.1109/CSSS.2012.475</doi><tpages>4</tpages></addata></record> |
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subjects | Algorithm design and analysis Arrays boundary point character modeling Computational modeling Indexes limbs combination Mathematical model Solid modeling transform Vectors |
title | A Limbs Combination Algorithm in Character Modeling |
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