A Limbs Combination Algorithm in Character Modeling
Rapid modeling and model reusing has become an emergent problem to be solved in recent years, due to the sharp increasing popularity of character modeling. In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for e...
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Sprache: | eng |
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Zusammenfassung: | Rapid modeling and model reusing has become an emergent problem to be solved in recent years, due to the sharp increasing popularity of character modeling. In this paper, we propose a combining-based method for rapid modeling the surface of three-dimensional character. We propose the algorithm for extracting the boundary points from the triangle mesh surface according to the characteristics of the OBJ model file. Then, we also propose a simplified mesh model combination algorithm based on the set of boundary points from two models. The result of experiments shows, the algorithm can be automatic combination according to the relative position of the two models, with high efficiency and strong reusability. |
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DOI: | 10.1109/CSSS.2012.475 |