FRIGHT: A flexible rule-based intelligent ghost team for Ms. Pac-Man
FRIGHT is a rule-based intelligent agent for playing the ghost team in the Ms. Pac-Man vs Ghosts Competition held at the 2012 IEEE Conference on Computational Intelligence and Games. FRIGHT uses rule sets with high-level abstractions of the game state and actions, and employs evolutionary computatio...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | FRIGHT is a rule-based intelligent agent for playing the ghost team in the Ms. Pac-Man vs Ghosts Competition held at the 2012 IEEE Conference on Computational Intelligence and Games. FRIGHT uses rule sets with high-level abstractions of the game state and actions, and employs evolutionary computation to learn rule sets; a distributed homogenous-agent approach is used. We compare the performance of a hand-coded rule set to one learned by the system and find that the rule set learned by the system outperforms the hand-coded rules. |
---|---|
ISSN: | 2325-4270 |
DOI: | 10.1109/CIG.2012.6374166 |