Keynote Speaker: Taking the "Virtual" Out of Virtual Reality
Summary form only given. Today's graphics programs cannot only produce stunning photo-realistic images or convincingly real scene displays for interactive exploration, they can also produce physi cal output - thanks to the emergence of several different layered manufacturing technologies. For m...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2012-04, Vol.18 (4), p.xi-xi |
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Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext bestellen |
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Zusammenfassung: | Summary form only given. Today's graphics programs cannot only produce stunning photo-realistic images or convincingly real scene displays for interactive exploration, they can also produce physi cal output - thanks to the emergence of several different layered manufacturing technologies. For many design activities creating tangible models through some rapid prototyping prcess is a new and crucial feedback loop for debugging the functionality or customer-appeal of a new product. Dr. Sequin has two decades of experience with creating mathematical visualization models and designs ranging from university buildings to abstract geometrical sculptures. Turning these virtual creations into physical realities, however, raises a whole new set of issues that are often overlooked in the initial virtual design phase. |
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ISSN: | 1077-2626 1941-0506 |
DOI: | 10.1109/TVCG.2012.49 |