A method for transferring more information between objects on offline network

On the ubiquitous computing network, it is very important for objects to communicate with each other. For transferring a larger amount of data between objects, most of these communication processes tends to be accomplished with some communication modules on online networks. For that reason, many res...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Hyungkun Park, Yillbyung Lee
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 477
container_issue
container_start_page 472
container_title
container_volume
creator Hyungkun Park
Yillbyung Lee
description On the ubiquitous computing network, it is very important for objects to communicate with each other. For transferring a larger amount of data between objects, most of these communication processes tends to be accomplished with some communication modules on online networks. For that reason, many researches on how to transfer more information between objects have concentrated on methods using wired or wireless online networks. However, almost nothing has been studied about solutions on offline networks. At present, on offline networks, nothing but extremely small data can be transmitted using tag interfaces between objects. In this paper, we design and suggest the Motioncode as a mean to be able to contain far more information than the previously proposed tag interfaces, to be used to transfer information between objects on offline networks, under restricted environment where each object has only a display panel and a camera device for its communication.
doi_str_mv 10.1109/ICOIN.2012.6164446
format Conference Proceeding
fullrecord <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_6164446</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6164446</ieee_id><sourcerecordid>6164446</sourcerecordid><originalsourceid>FETCH-LOGICAL-i90t-936c111c51d8fb8c0ae68bfeeb2b498a81a7a663d7d8fd50ca1d23e909f6b4203</originalsourceid><addsrcrecordid>eNo1kMtKAzEYRuMNbGtfQDd5gan5c5tkWYqXQrWbLtyVZOaPpnYSyQyIb--AdfXBOXAWHyG3wBYAzN6vV9v164Iz4AsNWkqpz8gUpK4F44qJczLhQvBKaWUuyNzW5t9BfUkmoBSrpFRv12Ta9wfGhJa1mpCXJe1w-MgtDbnQobjUBywlpnfa5YI0ppF3bog5UY_DN2Ki2R-wGXo6ohzCMSakaVS5fN6Qq-COPc5POyO7x4fd6rnabJ_Wq-WmipYNlRW6AYBGQWuCNw1zqI0PiJ57aY0z4GqntWjr0beKNQ5aLtAyG7SXnIkZufvLRkTcf5XYufKzP70ifgGc1lN-</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>A method for transferring more information between objects on offline network</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Hyungkun Park ; Yillbyung Lee</creator><creatorcontrib>Hyungkun Park ; Yillbyung Lee</creatorcontrib><description>On the ubiquitous computing network, it is very important for objects to communicate with each other. For transferring a larger amount of data between objects, most of these communication processes tends to be accomplished with some communication modules on online networks. For that reason, many researches on how to transfer more information between objects have concentrated on methods using wired or wireless online networks. However, almost nothing has been studied about solutions on offline networks. At present, on offline networks, nothing but extremely small data can be transmitted using tag interfaces between objects. In this paper, we design and suggest the Motioncode as a mean to be able to contain far more information than the previously proposed tag interfaces, to be used to transfer information between objects on offline networks, under restricted environment where each object has only a display panel and a camera device for its communication.</description><identifier>ISSN: 1550-445X</identifier><identifier>ISBN: 9781467302517</identifier><identifier>ISBN: 1467302511</identifier><identifier>EISSN: 2332-5658</identifier><identifier>EISBN: 1467302503</identifier><identifier>EISBN: 9781467302500</identifier><identifier>EISBN: 9781467302494</identifier><identifier>EISBN: 146730249X</identifier><identifier>DOI: 10.1109/ICOIN.2012.6164446</identifier><language>eng</language><publisher>IEEE</publisher><subject>camera ; Cameras ; communication ; display ; image code ; Image color analysis ; ISO standards ; Motioncode ; offline network ; online network ; Radiofrequency identification ; Receivers ; sequence ; Servers ; Switches ; symbol ; tag interface ; transferring ; ubiquitous</subject><ispartof>The International Conference on Information Network 2012, 2012, p.472-477</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6164446$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,780,784,789,790,2058,27925,54920</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6164446$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Hyungkun Park</creatorcontrib><creatorcontrib>Yillbyung Lee</creatorcontrib><title>A method for transferring more information between objects on offline network</title><title>The International Conference on Information Network 2012</title><addtitle>ICOIN</addtitle><description>On the ubiquitous computing network, it is very important for objects to communicate with each other. For transferring a larger amount of data between objects, most of these communication processes tends to be accomplished with some communication modules on online networks. For that reason, many researches on how to transfer more information between objects have concentrated on methods using wired or wireless online networks. However, almost nothing has been studied about solutions on offline networks. At present, on offline networks, nothing but extremely small data can be transmitted using tag interfaces between objects. In this paper, we design and suggest the Motioncode as a mean to be able to contain far more information than the previously proposed tag interfaces, to be used to transfer information between objects on offline networks, under restricted environment where each object has only a display panel and a camera device for its communication.</description><subject>camera</subject><subject>Cameras</subject><subject>communication</subject><subject>display</subject><subject>image code</subject><subject>Image color analysis</subject><subject>ISO standards</subject><subject>Motioncode</subject><subject>offline network</subject><subject>online network</subject><subject>Radiofrequency identification</subject><subject>Receivers</subject><subject>sequence</subject><subject>Servers</subject><subject>Switches</subject><subject>symbol</subject><subject>tag interface</subject><subject>transferring</subject><subject>ubiquitous</subject><issn>1550-445X</issn><issn>2332-5658</issn><isbn>9781467302517</isbn><isbn>1467302511</isbn><isbn>1467302503</isbn><isbn>9781467302500</isbn><isbn>9781467302494</isbn><isbn>146730249X</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2012</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNo1kMtKAzEYRuMNbGtfQDd5gan5c5tkWYqXQrWbLtyVZOaPpnYSyQyIb--AdfXBOXAWHyG3wBYAzN6vV9v164Iz4AsNWkqpz8gUpK4F44qJczLhQvBKaWUuyNzW5t9BfUkmoBSrpFRv12Ta9wfGhJa1mpCXJe1w-MgtDbnQobjUBywlpnfa5YI0ppF3bog5UY_DN2Ki2R-wGXo6ohzCMSakaVS5fN6Qq-COPc5POyO7x4fd6rnabJ_Wq-WmipYNlRW6AYBGQWuCNw1zqI0PiJ57aY0z4GqntWjr0beKNQ5aLtAyG7SXnIkZufvLRkTcf5XYufKzP70ifgGc1lN-</recordid><startdate>201202</startdate><enddate>201202</enddate><creator>Hyungkun Park</creator><creator>Yillbyung Lee</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>201202</creationdate><title>A method for transferring more information between objects on offline network</title><author>Hyungkun Park ; Yillbyung Lee</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i90t-936c111c51d8fb8c0ae68bfeeb2b498a81a7a663d7d8fd50ca1d23e909f6b4203</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2012</creationdate><topic>camera</topic><topic>Cameras</topic><topic>communication</topic><topic>display</topic><topic>image code</topic><topic>Image color analysis</topic><topic>ISO standards</topic><topic>Motioncode</topic><topic>offline network</topic><topic>online network</topic><topic>Radiofrequency identification</topic><topic>Receivers</topic><topic>sequence</topic><topic>Servers</topic><topic>Switches</topic><topic>symbol</topic><topic>tag interface</topic><topic>transferring</topic><topic>ubiquitous</topic><toplevel>online_resources</toplevel><creatorcontrib>Hyungkun Park</creatorcontrib><creatorcontrib>Yillbyung Lee</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Hyungkun Park</au><au>Yillbyung Lee</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A method for transferring more information between objects on offline network</atitle><btitle>The International Conference on Information Network 2012</btitle><stitle>ICOIN</stitle><date>2012-02</date><risdate>2012</risdate><spage>472</spage><epage>477</epage><pages>472-477</pages><issn>1550-445X</issn><eissn>2332-5658</eissn><isbn>9781467302517</isbn><isbn>1467302511</isbn><eisbn>1467302503</eisbn><eisbn>9781467302500</eisbn><eisbn>9781467302494</eisbn><eisbn>146730249X</eisbn><abstract>On the ubiquitous computing network, it is very important for objects to communicate with each other. For transferring a larger amount of data between objects, most of these communication processes tends to be accomplished with some communication modules on online networks. For that reason, many researches on how to transfer more information between objects have concentrated on methods using wired or wireless online networks. However, almost nothing has been studied about solutions on offline networks. At present, on offline networks, nothing but extremely small data can be transmitted using tag interfaces between objects. In this paper, we design and suggest the Motioncode as a mean to be able to contain far more information than the previously proposed tag interfaces, to be used to transfer information between objects on offline networks, under restricted environment where each object has only a display panel and a camera device for its communication.</abstract><pub>IEEE</pub><doi>10.1109/ICOIN.2012.6164446</doi><tpages>6</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 1550-445X
ispartof The International Conference on Information Network 2012, 2012, p.472-477
issn 1550-445X
2332-5658
language eng
recordid cdi_ieee_primary_6164446
source IEEE Electronic Library (IEL) Conference Proceedings
subjects camera
Cameras
communication
display
image code
Image color analysis
ISO standards
Motioncode
offline network
online network
Radiofrequency identification
Receivers
sequence
Servers
Switches
symbol
tag interface
transferring
ubiquitous
title A method for transferring more information between objects on offline network
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-29T03%3A04%3A14IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=A%20method%20for%20transferring%20more%20information%20between%20objects%20on%20offline%20network&rft.btitle=The%20International%20Conference%20on%20Information%20Network%202012&rft.au=Hyungkun%20Park&rft.date=2012-02&rft.spage=472&rft.epage=477&rft.pages=472-477&rft.issn=1550-445X&rft.eissn=2332-5658&rft.isbn=9781467302517&rft.isbn_list=1467302511&rft_id=info:doi/10.1109/ICOIN.2012.6164446&rft_dat=%3Cieee_6IE%3E6164446%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=1467302503&rft.eisbn_list=9781467302500&rft.eisbn_list=9781467302494&rft.eisbn_list=146730249X&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=6164446&rfr_iscdi=true