Schola ludus, serious games, and measurement of interestingness
We propose a novel engagement measurement (establihed originally in virtual museum theory) for serious games. The key idea is to measure the user input in terms of time spent. The output is given by the recorded user behavior. We discuss the implications for edutainment, e-learning, and serious game...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | We propose a novel engagement measurement (establihed originally in virtual museum theory) for serious games. The key idea is to measure the user input in terms of time spent. The output is given by the recorded user behavior. We discuss the implications for edutainment, e-learning, and serious games. |
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DOI: | 10.1109/ICL.2011.6059648 |