Composition of behaviour primitives for entertainment humanoid robots
This article introduces a model for representing motion primitives for entertainment humanoid robots using Generalized Hierarchical AND/OR graphs. On the one hand, the goal is to drive robots with scripts, as if they were on a stage. On the other hand, the approach allows for storing a minimum amoun...
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Hauptverfasser: | , , , , |
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | This article introduces a model for representing motion primitives for entertainment humanoid robots using Generalized Hierarchical AND/OR graphs. On the one hand, the goal is to drive robots with scripts, as if they were on a stage. On the other hand, the approach allows for storing a minimum amount of behaviours, thereby reducing on-board memory and computational requirements. Standard ontology-based reasoning mechanisms are used to operate on such a representation, in a fully hierarchical fashion. Experimental validation has been assessed using toy Kondo robots. |
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ISSN: | 1944-9445 1944-9437 |
DOI: | 10.1109/ROMAN.2011.6005267 |