The application of clifford algebra in skinned mesh animation
Rotation and the import/export are the basic problems in the area of 3D animation, but the traditional method always causes the animation's movement out of reality. Try to deal with the issues, Clifford algebra is put forward, which establishes a coordinate-free, homogeneous model for different...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | Rotation and the import/export are the basic problems in the area of 3D animation, but the traditional method always causes the animation's movement out of reality. Try to deal with the issues, Clifford algebra is put forward, which establishes a coordinate-free, homogeneous model for different dimensional spaces. As an introductory article it takes an example to illustrate the superiority of such a mathematical tool. |
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DOI: | 10.1109/ICALIP.2010.5684614 |