The applying research for 3D mesh models watermarking based on 3D MAX
A 3D mesh models watermarking scheme based on 3D MAX is proposed. In 3D MAX, object is transformed to mesh model. The vertexes and surfaces of mesh model are analyzed. The selected insert points are the vertexes which are associated with less acute angle of right triangle. Embedding watermark uses t...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | A 3D mesh models watermarking scheme based on 3D MAX is proposed. In 3D MAX, object is transformed to mesh model. The vertexes and surfaces of mesh model are analyzed. The selected insert points are the vertexes which are associated with less acute angle of right triangle. Embedding watermark uses the LSB method. Experimental results show that the scheme's invisibility is good under the little scheme's loading and low time complexity. Moreover, the scheme has good applied value. It can protect the copyright of 3D works. |
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ISSN: | 2155-1812 |
DOI: | 10.1109/ICETC.2010.5529299 |