Using Graphs to Derive CSP Heuristics and its Application to Sudoku
This paper presents a general purpose methodology to derive new heuristics for constraint satisfaction problems using the information contained in an auxiliary graph. The method is then applied to implement a powerful heuristic for Sudoku which is `almost perfect' in the sense that a depth firs...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | This paper presents a general purpose methodology to derive new heuristics for constraint satisfaction problems using the information contained in an auxiliary graph. The method is then applied to implement a powerful heuristic for Sudoku which is `almost perfect' in the sense that a depth first search procedure needs very few backtracks to solve the 16×16 puzzle. The heuristic uses a least-constraining tie break for variable ordering, something very unusual in CSP domains. The paper also presents a minimal set of logical rules which the authors conjecture to solve all 9×9 Sudoku grids with unique solution with just one level of recursion at most. |
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ISSN: | 1082-3409 2375-0197 |
DOI: | 10.1109/ICTAI.2009.78 |