Using Graphs to Derive CSP Heuristics and its Application to Sudoku

This paper presents a general purpose methodology to derive new heuristics for constraint satisfaction problems using the information contained in an auxiliary graph. The method is then applied to implement a powerful heuristic for Sudoku which is `almost perfect' in the sense that a depth firs...

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Hauptverfasser: San Segundo, P., Jimenez, A.
Format: Tagungsbericht
Sprache:eng
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Zusammenfassung:This paper presents a general purpose methodology to derive new heuristics for constraint satisfaction problems using the information contained in an auxiliary graph. The method is then applied to implement a powerful heuristic for Sudoku which is `almost perfect' in the sense that a depth first search procedure needs very few backtracks to solve the 16×16 puzzle. The heuristic uses a least-constraining tie break for variable ordering, something very unusual in CSP domains. The paper also presents a minimal set of logical rules which the authors conjecture to solve all 9×9 Sudoku grids with unique solution with just one level of recursion at most.
ISSN:1082-3409
2375-0197
DOI:10.1109/ICTAI.2009.78