Using Virtual Reality to Analyze Sports Performance

Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires isolating contributing factors to determine t...

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Veröffentlicht in:IEEE computer graphics and applications 2010-03, Vol.30 (2), p.14-21
Hauptverfasser: Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., Craig, C.
Format: Magazinearticle
Sprache:eng
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Zusammenfassung:Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires isolating contributing factors to determine their role in player performance. Because of its inherent limitations, video playback doesn't permit such in-depth analysis. Interactive, immersive virtual reality (VR) can overcome these limitations and foster a better understanding of sports performance from a behavioral-neuroscience perspective. Two case studies using VR technology and a sophisticated animation engine demonstrate how to use information from visual displays to inform a player's future course of action.
ISSN:0272-1716
1558-1756
DOI:10.1109/MCG.2009.134