Transfer of evolved pattern-based heuristics in games
Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to another one speeds up learning in the target task by exploiting the relevant prior knowledge. As a test case, this study introduces a method to transfer local pattern-based heuristics from a...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to another one speeds up learning in the target task by exploiting the relevant prior knowledge. As a test case, this study introduces a method to transfer local pattern-based heuristics from a simple board game to a more complex one. The patterns are generated by compositional pattern producing networks (CPPNs), which are evolved with the NEAT neuro-evolution method. Results show that transfer improves both final performance and the total learning time, compared to evolving patterns for the target game from scratch. Pattern-based transfer is therefore a promising approach to scaling up game players toward human-level. |
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ISSN: | 2325-4270 |
DOI: | 10.1109/CIG.2008.5035643 |