Transfer of evolved pattern-based heuristics in games

Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to another one speeds up learning in the target task by exploiting the relevant prior knowledge. As a test case, this study introduces a method to transfer local pattern-based heuristics from a...

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Hauptverfasser: Bahceci, E., Miikkulainen, R.
Format: Tagungsbericht
Sprache:eng
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Beschreibung
Zusammenfassung:Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to another one speeds up learning in the target task by exploiting the relevant prior knowledge. As a test case, this study introduces a method to transfer local pattern-based heuristics from a simple board game to a more complex one. The patterns are generated by compositional pattern producing networks (CPPNs), which are evolved with the NEAT neuro-evolution method. Results show that transfer improves both final performance and the total learning time, compared to evolving patterns for the target game from scratch. Pattern-based transfer is therefore a promising approach to scaling up game players toward human-level.
ISSN:2325-4270
DOI:10.1109/CIG.2008.5035643