Real-time challenge balance in an RTS game using rtNEAT

This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent opponents in real-time strategy (RTS) games. The main objective is to adapt the challenge generated by the game opponents to match the skill of a player in real-time, ultimately leading to a higher en...

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Hauptverfasser: Olesen, J.K., Yannakakis, G.N., Hallam, J.
Format: Tagungsbericht
Sprache:eng
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Beschreibung
Zusammenfassung:This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent opponents in real-time strategy (RTS) games. The main objective is to adapt the challenge generated by the game opponents to match the skill of a player in real-time, ultimately leading to a higher entertainment value perceived by a human player of the game. Results indicate the effectiveness of NEAT and rtNEAT but demonstrate their limitations for use in real-time strategy games.
ISSN:2325-4270
DOI:10.1109/CIG.2008.5035625